Saturday, October 08, 2011

Bier Haus






Last summer the video game studio I was working for here in Las Vegas, NV abruptly shut it's doors and left me looking for work. The economy being what it was I had my series of ups and downs before I decided to give the local gambling industry a shot. I've been working in it now since last October and it's been an interesting experience to say this least! Not a bad one by any stretch of the imagination but just a different one. I've worked on quite a few gaming projects and none have been released into the wild yet. Until now!

This past week at the annual slot gaming expo our company deemed one of the games I worked on this year worthy to show. I figured I'd toss up some pictures of the game on the machine with yours truly posing next to it. You'll also see a couple pictures of the actual game mockups as well.There's a lot of painting going on in this game but you'll also find a good deal of photo manipulated bits in there as well. It's interesting to see that our highly rendered paintings aren't always enough anymore to sell that style now that 3D exists. It's not the way I really like to work. I enjoy a more painterly style and seeing all the brush strokes a lot more. But as the company releases more of my other games you'll see my more natural styles peeking through a bit more.

The game isn't on casino floors yet but it should be soon! I feel like I've been such a slacker this month but I promise I've been busy. Just haven't been sketching and doing much personal work recently. Hopefully October will be filled with lots of fun stuff though! Thanks for checking in and take care!

- Ryan

Sunday, September 25, 2011

IT'S ALIVE!!! - The 3D Art of John Shuman

Argh! I know I've been late posting the blog recently. My productivity has slumped a bit outside of my full time job as well. My wife and I have been doing a bit of traveling and wrapping up other odds and ends (*cough* Gears of War 3 *cough*). Ha! But I wanted to post something to let you all know that I'm not dead!

In the last few weeks I've been thinking a lot about the work I've done over the last couple years. More recently I've been working more on illustrations and graphic design oriented work. But a little over a year ago I was busy creating creatures and characters for an MMO that would fail to ever materialize. Some of my work on that project is feeling a bit dated now. But I'm still quite proud of some of those pieces. And I'm even more proud of the work our team did on the game that will never be seen.

One of the greatest pleasures I've had working as a concept artist is to see my scribbles brought to life in the third dimension by 3D artists. The back and forth relationship between a concept artist and a 3D artist is really a fun one. Both of us would grow more and more excited as we'd knock back and forth ideas during the process. And I'd never cease to be amazed at what they'd come up with in the end.

The talented man I'm referring to is John Shuman, a ridiculously awesome modeler. No matter what crazy critter I'd dream up, I could always count on John to take it to the next level in his models. I'd always love to peak over his shoulder as he brought my dreams to life. The experience was amazing and I miss being apart of it every day. John's moved on to other projects and continues to be awesome. But I wanted to share some our work together below. The concept art is all done by me but the way he translates my paintings into 3D is really the interesting take away. I hope you enjoy taking a look through these as much as I enjoyed watching him create them! You can check out more of John's work on his website. And he even has a lot more of the work we designed together posted on there.

That's all 'till next time! Thanks again for checking in and for putting up with my idleness! I'll try to be more diligent this week. Take care!

- Ryan








Tuesday, September 13, 2011

Did you say chimichangas?!


This weekend I had the honor of taking in a workshop featuring some talented artists at the Kavika Works art gallery in Santa Ana, CA. It was really inspiring and awesome to be apart of. Big thanks to David Pursley, Paul Richards, Kurt Papstien and Erick Rodriguez for taking the time to drop some knowledge on all of us in attendance!

During the art workshop this weekend I scribbled out some random doodles while soaking in the inspiration from the instructors there. I was scanning in my sketches Sunday evening and couldn't help but want to do a quick color pass on this dude. He was birthed after watching Paul Richards rock an amazing troll of his own for us at the workshop. So much fun.

Also, I've been thinking about why I seem to draw so many ugly things lately. I think it mainly stems from the fact that my day job has me consistently creating images that are appealing to what I refer to as "The Grandma Demographic." lol So I'm constantly urged to make stuff pretty. And when I get a chance to do something for fun I can't help but get as nasty and goofy. Ha! Hope you guys like him! More to come so stay tuned and thanks for dropping in!

- Ryan

Wednesday, September 07, 2011

MegaCute


Just to prove that I didn't completely waste my holiday weekend I present to you this MegaMan sketch that I painted up. I actually had a mostly finished color version but I wasn't really happy with how it was turning out. It got "Howdy Doody creepy" and lost some of the cuteness that I had captured in the original sketch. As I was working this up my wife told me she thought I should keep in in black and white to kindle some of "old school" feelings. I think it does the trick. Hope you guys like it!
If anyone is interested I think I'll be putting the original sketch up for sale over on my Etsy shop. I'll be sure to edit this post once I do! He was fun to work on as I've been scribbling little MegaMans all over random bits of paper recently. He's sort of become my go to subject for doodling. Ha! Maybe I'll compile a bunch of them as time goes on into a grouping of thumbnails. Could be fun!

Before I go I should say that I've neglected my Space Princess duties and have instead been enjoying BBQs and video games with friends. Ha! I might neglect it further as I'm thinking about doing a sample for some trading card artwork I'm hoping to get into. Maybe I can work on both together though since they'll be differing styles. All that to say this... hang with me! I'll get there! Ha! Thanks again for dropping in. Take care!

- Ryan

Tuesday, August 30, 2011

Space Princess: Preliminary Sketches

First of all, please pardon how messy and sketchy things are in this post. These are much looser then I'd like to be showing! But I always enjoy peeking into people's minds when they're generating ideas. So I figure it's only fair to bare a bit of mine to you guys! Here are a few doodles I managed to scribble out over the course of the last week while creating ideas for an monthly art challenge with some friends of mine.

We're hoping to produce a piece of art, monthly, based on a random theme. This month the image just had to include a "Space Princess". So while everyone seemed to be interested in drawing pin ups, I decided to take it another direction!


I knew I wanted to my Space Princess to be a little girl. So here you can see some of the many scribbles where I explored what she might look like. I loved the idea of her hair being wild and frizzy. I also thought it was kind of a fun idea to have her hair bunch up and spill out of the bottom of a space helmet. Ha! Still not sure where I'll go with her design completely but these at least helped me understand what direction I'd be moving in.

The little thumbnails included are indicators of the image I sort of had in my head. I thought about doing an angled shot with the two alien guards on either side of her. That way we could see her lording over all of her alien minions below. But I think I'm going to go with the more simplified straight on composition with her thugs at her side. I felt pretty confident about where it was all headed but I wasn't sure what I wanted the aliens to look like.


Which prompted these sketches! During the week, when I had a free moment, I'd scribble out some random design with no real thought other then it needed to be wacky. I just played around with shapes and silhouettes. I kept coming back to tentacles for some reason. I still don't know which one I'm going to choose and push forward in the final illustration. I'd love it if you guys would help me to decide! Leave me a post in the comments with your thoughts! And anything I don't use might make for good starting ideas for some of the aliens in my Zebzulon project! Ha!

As the week goes on I'm going to dive into the illustration and hopefully start painting by the time this weekend gets here! Hope you guys like the messy look into my mind as it tries to rough on ideas! See you again soon!

- Ryan


Saturday, August 27, 2011

Ogre Heads!


Those of you who have bought one of the first twenty of my Hellboy prints will find that you will also be getting a quick sketch from me as well in your package! I just did a few Ogre head sketches for each person to include as a personal thanks for the support! I hope you guys like 'em. They were really fun to doodle out!

I've only sold six prints so far. So make me work even harder and draw 14 more Ogre heads! Ha! And I hope those of you who picked up a print already will enjoy this little additional gift! Thanks again!

As for other art, I'm still crafting some things for another little project that a few friends and I are doing monthly. This month's theme is "Space Princess." So I should have some posts regarding that in the coming days. I don't have much time left! Ha! So this week should be interesting. It might bleed into next week a bit but stick with me! Hope you guys are doing great. Thanks for checking in!

-Ryan

Thursday, August 25, 2011

Happy Anniversary


...to the people in the portrait. Not me. Ha! I don't do commissions very often and am approached for them quite a bit. Particularly for this sort of work. But when my friend, Maryann, came to me asking I was in the mood to do a study. So it didn't take much arm twisting to get me to dive into this project. The fact that I also find the two of them to be pretty awesome doesn't hurt either. ;o)

Overall I'm pretty happy with it! I worked on it off and on over about three evenings. Her face seemed to come really easily but Shawn had such a fun look on his face that capturing his likeness was much tougher. I'm not a hundred percent satisfied with how he turned out. But I think I did get it close. And as far as portraits go, I think this is one of my best digitally painted portraits so far.

So that's what has been eating most of my free time the last few days. I have some scribbles that I'll probably offer up in the days to come. Thanks for looking! Hope you like it!

- Ryan

Monday, August 22, 2011

Hellboy Limited Edition Prints Now Available!



Those of you who are familiar with my blog will remember the Hellyboy portrait that I posted a couple weeks ago. I went and had these guys printed and they are now available for purchase via my shop on Etsy.

This is the first time I've ever gone through the process of having something professionally printed before and I learned some lessons along the way! I'm quite pleased with how they turned out and hope you guys will enjoy them as well! They're a limited run so get them while you can. I won't be printing of any more of them so get 'em while they're hot! ;o)

What are the specs, you say? They're a thicker, matte paper stock that measures in at 9.5 x 11. They look so nice I'm not even sure I want to sign them on the front. Ha!

Sorry if I'm beating a dead horse. I'm just kind of excited to have nice hard copies of my work to share with the world!. That's all for now!

- Ryan

Saturday, August 20, 2011

Wolvie Scribble


I've been spending some time lately trying out new processes for drawing and have gone back to trying the col-erase pencil method. I've never liked those pencils much because it always felt so waxy to work on top of. But this week I came across some Prismacolor col-erase pencils that seemed to work much better. I'm hoping that this will help free me up to be really lose in the gesture steps of my work. So far it's been really fun and I think it's helping! I always tend to get tight to quickly.

So out of those scribbles came this Wolverine doodle. I've actually never drawn him before. So most of this is from memory and I've added my own changes for the heck of it. Last night I sat down with my sketch and tried tossing some color at it. I was looking for a treatment similar to my Harry Potter sketch from last week but I had terrible go with it. The painting just got away from me and I spent hours trying to get back the personality I'd captured in my sketch. So when I finally "finished" the painting today I decided to scrap it. Ha! I hated it.

I'll still be trying to tackle a paint up on ol' Wolvie but I just wanted to share my sketch with you guys to let you know I'm still around and kicking! I should have a fully painted version in the coming days so be on the look out! I've got some other things I'm batting around too so be sure to check back in for more updates!

- Ryan

Wednesday, August 17, 2011

Edna + Hellboy Process



Timely updates to the blog! It's nice for a change, eh? Here's a sketch I did a couple months ago that I intended to finish but just lost interest. I figure there's enough in there that it shouldn't just go to die on my hard drive somewhere. I had considered doing these almost like portraits on their mantle. I even had drawn up a pencil sketch of her goofy husband to go with it. I thought it'd be really funny to have a third of their son who looked completely normal. Ha! Maybe someday I'll see it through but I've too many other things on my plate for now! So Edna will have to make herself comfortable here for a while.



And as promised, here is the a step by step progression of my Hellboy piece for your viewing pleasure. I don't know that you'll find much help here though. The next time I create a more simple illustration maybe I'll try to work better in steps and walk you through the process a bit better. But you might be able to glean some information from this. I hope it's helpful or at least fun to see how the piece evolved as I worked.

Thanks for checkin' in! More sketchery to come!

- Ryan

PS: I promise I have more then portraits coming soon. lol

PSS: Hellboy Limited Edidion Prints are still available on my Etsy shop! Check 'em out HERE!

Saturday, August 13, 2011

The Boy Who Lived




So yesterday I was thinking about other potential illustrations for the future and I started thumbnailing some potential compositions for a Harry Potter themed image. It got me curious what my version of Harry might look like.

So I did a few quick pencil sketches of some fun versions of Harry. And I thought this one was too cute not to toss some color on. Just about and hour or two in Photoshop. Plus I figured I owed you guys something cute since I might have scared some of you off with my big, ugly Hellboy image. Ha! Hope you like my scribble!

In the next couple days I post the Hellboy "process shots" that I promised. Until then, thanks for stopping by!

- Ryan

Wednesday, August 10, 2011

Hellboy



I recently finished up this portrait for the infamous Hellboy. Overall I'm pretty happy with him! It was kind of a test/study for a larger piece that I've been intending to do with him as the main feature. After having some successes here I'm looking forward to working on the next one! Hope you guys like him!

I'm also considering doing a small limited print run on this if there is interest! So let me know in the comments. It'd probably be a bit larger then 8.5 x 11 and would run probably $20 plus shipping.

Next update maybe I'll show a bit of the process of how I got to this finished illustration. I always love seeing the start and what it took to get the art to the finish. ;o) Anyway, thanks for looking at my work and take care!

- Ryan

EDIT: If you're so inclined you can now preorder/purchase a print of this image through my shop on Etsy! I'm only doing a very limited print run so get 'em while you can! Thanks for supporting my art!

http://www.etsy.com/listing/79610418/hellboy-limited-edition?ref=pr_shop

Wednesday, August 03, 2011

In honor of Shark Week...



Everyone keeps blabbing about Shark Week so in honor of this momentous occasion I present to you GLOW SHARK! lol This guy was a concept for a creature that was to appear in a axed MMO that I worked on last year. May he live on forever in your nightmares as a glowing predator in the dark, murky waters of your dreams!

In other news, contrary to popular belief, I'm not dead! ;o) It's been nearly a year since I've updated this thing and I'm going to try and make another push to be better about updating again. Lots of work and life happening. More to come soon! I promise! I mean it this time! Ha! Thanks for checking out my scribbles!
- Ryan

Friday, August 13, 2010

Zebzulon: Explosives Expert Head Concepts


Name: N/A for the time being
Class: Explosives Expert

This time around we have some head concepts for the explosives expert on the Zebzulon team. He's a crazy, cocky sonuvagun but you love to have him in your corner during a fight. We've all had those friends, right? He's the sort of ticking time bomb that you could let loose like a pack of pit bulls at the mention of a few words. "Hey, Mike! Did you hear what that guy called you?" Boom. And you're just glad you aren't on the receiving end of whatever "Mike" is dishing.

The explosives guy is a bit of a loose cannon and I wanted him to have a bulky look to him. Similar to the Heavy in Team Fortress 2 only with more of a psycho feel. I did a good amount of pushing and pulling on his head to come up with some interesting shapes. And I tried to make sure each stare had its own sort of "craziness" in the eyes.

I also really loved the idea of having his face scarred up bit from an old accident. Perhaps the tools of his trade, which he's a master of, once got the best of him and took a toll on part of his face. Little things like this really help sell the character and tell a story. It's kind of cool to think back to when the firepower that he wields might have once bitten him as well.

His arsenal is pretty much what you'd expect. Rocket launchers, flame throwers, grenades, etc. I don't have any real flashy ideas for him at this point. I'm completely open to suggestions if you do have some! Not that we'll ever see any of these attacks as this whole game scenario is fake. lol But who knows?! Maybe I'll storyboard each character's special attacks or something.

That's all for now! Thanks for looking and stay tuned for more!

Tuesday, August 10, 2010

Zebzulon: The Crystal Defenders


A few months ago I started kicking around the idea of starting a personal project to work on in my free time. Most of the work I've done in the gaming industry has been for fantasy MMORPGs. I really hadn't spent much time designing in the realm of science fiction. So I decided to take on the challenge of creating a "fake" game that I would concept to completion. Not only would I be exploring a new genre, but I'd also be trying to nail down a new process for creating a large scope of concept work.

So I present to you the first fruits of that labor, Zebzulon: The Crystal Defenders! I roughed out a logo last night but I'm sure it's not the final. The concept for Zebzulon is pretty simple. I have a loose, several page design document written up. But nothing is edited to the point that I'd post it for everyone to see. Basically, Earth is polluted beyond all hope and the only thing keeping Earth from falling into ruin is a giant machine run by five mysterious crystals. The machine somehow filters the pollution, heals the atmosphere, whatever. The problem is that now we've found those crystals to be stolen by an evil Lord from deep space. He has hid each crystal in five different planets and it's up to the newly formed mercenary group, Zebzulon, to get them back. It's easy to see what I was doing here. I basically outlined what I wanted to concept and built the framework for the story around that. There's a bit more to it then what I've written here but not much. The story isn't the point though as I just wanted something to use as a vehicle for concept art creation.

One thing that I knew from the start of developing the game is that I wanted the game to feel like a Ratchet and Clank game as far as play style. I also wanted the player to be able to choose from four different main characters (Zebzulon Mercs) that each had their on special abilities and played differently. Which brings me to my first piece of concept art...



Name:
Unknown (Still filling in all those little plot holes!)
Class: Mechanic

During my last year of employment at RDS I found that drawing several heads first helps me understand the character. I'd often say to my art director, "Eh, I haven't met him yet (the character) but I'm still opening doors!" Once I hit on the right head it was pretty evident to me that this was the guy I was looking for in this particular design. And who doesn't just love drawing heads, right?

Anyway, the first designs I started on were some head concepts (after some loose, full body silhouette sketches of all four characters) for the mechanic character. I did these minus facial hair but in the next round, once I've chosen the head I like, I'll create hair concepts. I won't share much about the design of the mechanic other then the fact that his combat is more short range. His main gun will be something like a shotgun and his special abilities will be utilizing special robots to help him with various tasks. He's the shortest and stumpiest of the group as well. He's sort of the comic relief in the game. He'll waddle around saying funny stuff as he destroys aliens. I also like the aspect of using robots in his design as this will give me opportunities to draw more technical drawings.

I've already rambled enough so I'll cut it short. I hope you like it and am certainly open to more ideas and feedback. I'll be posting more heads in the days to come. I've also considered doing an alternate style for this game where the concepts are more realistic. I'm really set on working in this fun style for this project but the potential for more is in the back of my head. Thanks a lot for looking and may the Zebz be with you... or something

-Ryan

Friday, August 06, 2010

Legionary Sketches



This past week has been full of email correspondence and art tests. Looking for a new job is always a good time. Most of the work I can't share but this one I can.

The assignment was to first provide a loose sketch of a Legionary with the armor/clothing reference provided. They also provided some GTA4 concepts and said they wanted the character to have the same realistic style and pose. The second they wanted me to take the realistic character and create a more cartoony counterpart. Perhaps a character that might be used in a casual, social game. They kept stressing that they didn't want you to really focus on rendering or making these finished illustrations. They wanted me to keep them loose and just wanted to see what my process was for solving design problems.

It was actually a fun distraction from the craziness of the week. Especially the little toony guy. If I get some free time I might just work both of these images up properly. For now you'll have to endure their sketchy origins.

Wednesday, August 04, 2010

In Yo' Face

Earlier this year it had occurred to me that I hadn't painted or drawn a self portrait in quite a while. All this time drawing from my imagination had weakened my trained eye. So I thought I'd give it a go. You can see the results of that portrait in the first post on this blog.

My art director at the time pulled me aside to let me know how much he liked it. Then he asked if I'd be willing to paint one for every team member. I jumped at the opportunity and now have a mass of portraits that I did in the same style as my first. I found myself pretty happy with them overall and I could even see improvement as I moved from one to the next.

So, rather then let the images sit on my hard drive for years to come I figured I'd share some of my favorites here. I hope you like them! More posts to come but at the moment I'm still working on art tests and finding a job. Lets see if I can squeak out some personal work in the coming days. Thanks again for looking!







Wednesday, July 28, 2010

Well I've gone and done it...



...created a new site for my portfolio, that is! Ha! It's still a little bit rough around the edges and I'm working on rounding it out with new work. But thanks to CarbonMade it was pretty painless to put together. You can find the link and a blurb from the "About Me" page below. More updates coming soon! Thanks for visiting!

http://ryanbowlin.carbonmade.com/


I’ve been making images for as long as I’ve been able to get my little mitts around a Crayola. Some of my earliest memories involve being face down in a pad of paper and scribbling like a wild man in the living room. When I let my mind take me back I can still feel the shag carpet imprinting abstract designs on my skin and the waxy smell of the crayon as I pulled it across the paper.

It’s funny to think, looking back, that I’m still completely enamored with doing the very same things today. Sure, now I have a fancy desk and the tools aren’t nearly as crude. But the passion for creating stories and imagining worlds has always remained.

For the last four years I’ve been fortunate to have an outlet for that passion by working in the video game industry. The past year I have worked as a creature and character concept artist for an MMO developer in Las Vegas. Recently that studio unexpectedly closed its doors and now I’m looking for new places to continue living out that love for cultivating the imagination and creating amazing worlds.

If you’re interested in hiring me for my services (full time or contract) I’d appreciate you contacting me via email. I can provide a resume, references and additional samples upon request. I’m very much looking forward to sharing my passion and imagination with you!

-

Ryan Bowlin currently lives, with his lovely wife, in Las Vegas, NV. In between creating art he enjoys playing video games, watching baseball, and devouring chimichangas.

Thursday, July 22, 2010

And so it begins...



Welcome to my blog! Oh, the beard? Don't fear the beard. It's more loving and nurturing then it appears, I assure you! Thanks for stopping by and checking out my little slice of the interwebz. Out of this barren wasteland of a blog will rise a virtual sketchbook. I'm looking forward to updating as frequently as possible with sketches, paintings and other art goodness. So stay tuned!

I suppose a small introduction is in order as this is my first post. My name is Ryan Bowlin and I've been an artist in the video game industry for the last 4 years. I currently reside, with my lovely wife, in Las Vegas, NV where I worked as a concept artist for the past year at Red Dust Studios. Recently our studio unexpectedly closed it's doors and I am now seeking out new opportunities. If you're interested in my services I hope you'll drop me a a line!

I'm currently creating a new website/portfolio at this time with more current work in it but for now you can get a sample of some of slightly older work by visiting the link below.

http://zebz.cghub.com/images/


*EDIT* You can now view my new Art portfolio by clicking HERE. *End Transmission*

The beard and I both thank you for taking the time to visit us! Come back soon for more fantabulous art updates! Take care.

- Ryan